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Michael Levine, Professional Experience-

2010 – Rising Sun Pictures – Senior Cloth Technical Director.

2010 – Asylum Visual Effects The Sorcerer’s Apprentice. Cloth/Hair Technical Director,
using nCloth and Shave and a Haircut.

2009 – ImageMovers Digital A Christmas Carol . Cloth/Hair Technical Director.
Hair simulation for motion-capture characters.

2008 -2009 Sony Pictures Imageworks G-Force. Cloth/Hair Senior Technical Director.
CG guinea pig hair, fur, wind, and interactions with live actors using Maya Hair and proprietary hair system.

2008 – Zoic Studios Sea World Orlando Commercial. Cloth Technical Director.
CG cloth sim for dancers’ ribbons using Maya nCloth.

2008 – Photon NZFX The Warriors Way . Cloth TD in the Auckland, New Zealand office.
Working on cape simulations using Maya nCloth.

2008 – Digital Domain The Mummy: Tomb of the Dragon Emperor. Lighting Technical Director.
Lighting of terra cotta warriors to live-action plates using Renderman, and Nuke.

2008 – Digital Domain Speed Racer. Lighting Technical Director.
Lighting of CG cars with live-action elements and matte paintings, using Mental Ray, and Nuke.

2007 – Zoic Studios Criminal Minds. Cloth Technical Director.
CG cloth sim for live-action actor’s dress using Syflex.

2007 – Sony Pictures Imageworks Beowulf. Cloth/Hair Senior Technical Director/Team Lead.
3D cloth simulation for character costume shots. Setup of cloth rigs for production pipeline, using Maya cloth and
proprietary software. Troubleshooting and assisting cloth team members with technical issues.

2006-2005 – Walt Disney Feature Animation Meet the Robinsons. Cloth Simulation Technical Director.
Responsible for all character interaction with 3D cloth elements and props, and construction of master cloth prop
rigs for shots. Performed clean-up using Maya cloth and Disney proprietary solvers.

2004-2003 – Sony Pictures Imageworks The Polar Express. Cloth/Hair Senior Technical Director.
3D cloth simulation for character costumes. Master setup of cloth dynamics and properties for production pipeline,
using Maya cloth. 3D hair grooming of characters using proprietary software and Renderman.

2002 – The Secret Lab ESPN Ultimate X-Games.
Paint fixes and roto for IMAX feature.

2002-2001 – Walt Disney Feature Animation/The Secret Lab Kangaroo Jack. Cloth Technical Director
3D cloth simulation and skin dynamics for kangaroo and jacket using Maya Cloth.

2001 - Industrial Light + Magic Jurassic Park 3. Lighting Technical Director
Lighting of CG dinosaurs and integration with live-action and fx elements.

2000 – Walt Disney Feature Animation/The Secret Lab 102 Dalmatians.Technical Director
3D Skin and Muscle dynamics/inertia for fully CG puppy; using Maya and proprietary software.

2000-1997 – Walt Disney Feature Animation Dinosaur. Lighting Technical Director.
Lighting and Compositing of CG characters and effects elements with live-action and miniature plates. Utilizing
Renderman, Maya, and proprietary software.

Education- California Institute of the Arts, Valencia, California
Degree: Bachelor of Fine Arts , 1997
Major: Experimental Animation